Redefining content creation and consumption in the world of Augmented Reality

Presentation Abstract

In today’s digital world, delivering the right experience is key to success. Years ago mobile technology revolutionized the digital experiences. Now Augmented Reality (AR) and Virtual Reality (VR) technologies are bringing next big revolution to digital experiences. With new technologies come new opportunities and new challenges. In this talk we will take a look at the big opportunities and challenges for content creators and consumers in the world of AR/VR.

What can attendees expect to learn?

Audience will get to understand applications and use cases of Augmented Reality and Virtual Reality to all verticals of content space – creation, delivery and consumption.

Meet the Presenter

I have a B.Sc. degree in Physics and a Masters degree in Computer Science and over 10 years of industry experience. In my career, I have worked on different technologies like video streaming, Digital Rights Management, high-performance real time systems and distributed systems. In my 10 years at Adobe, I have worked on a lot of 1.0 product initiatives revolving around cutting edge technologies.
As Engineering Manager in Adobe’s Technical Communication Business Unit, I am responsible for Adobe’s new DITA CMS offering, “XML Documentation Add-on for Adobe Experience Manager”.
I am passionate about application of new age technologies like AI and AR/VR in Technical Content space and actively working in this field (I have also filed few patents in VR space).

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